// ==UserScript==
// @name Torn圣诞小镇掉落物品坐标显示
// @namespace WH
// @version 0.2.1
// @description 在地图界面上方显示附近的宝箱、物品、钥匙坐标,兼容手机APP Torn PDA及Alook
// @author Woohoo[2687093]
// @match https://www.torn.com/*
// @grant none
// ==/UserScript==
(function () {
'use strict';
const ___window___ = window || window.unsafeWindow;
if (___window___.WHLOOTPOS||___window___.WHTRANS) return;
___window___.WHLOOTPOS = true;
const $ = ___window___.jQuery;
if (/christmas_town\.php/.test(window.location.href)) {
const $root = document.querySelector('#christmastownroot');
const chestTypeDict = {'1': '金', '2': '银', '3': '铜',};
const chestTypeColorDict = {'1': 'gold', '2': 'silver', '3': 'sandybrown',};
const lootTypeDict = {'chests': '钥匙箱', 'gifts': '礼物', 'combinationChest': '密码箱', 'keys': '钥匙',};
const keyTypeDict = {'b': '铜', 's': '银', 'g': '金',};
const intervalID = window.setInterval(() => {
const $city_wrapper = $root.querySelector('#ct-wrap');
if ($city_wrapper) {
const $pos = $city_wrapper.querySelector('.map-title span[class^="position___"]') || $city_wrapper.querySelector('.status-title span[class^="position___"]');
if (!$pos) return;
const $pos_spl = $pos.innerText.trim().split(',');
const player_position = {};
player_position.x = parseInt($pos_spl[0]);
player_position.y = parseInt($pos_spl[1]);
const $wh_loot_container = $root.querySelector('#wh-loot-container');
if (!$wh_loot_container) {
const insert_html = `
`;
$($city_wrapper).before(insert_html);
}
let item_list = [];
const items = $root.querySelectorAll('div.grid-layer div.items-layer div.ct-item');
// 附近的所有物品
items.forEach(e => {
const item_props = {x: 0, y: 0, name: '', type: '', url: '',};
item_props.x = parseInt(e.style.left.replaceAll('px', '')) / 30;
item_props.y = -parseInt(e.style.top.replaceAll('px', '')) / 30;
const srcSpl = e.firstElementChild.src.trim().split('/');
item_props.name = srcSpl[6];
item_props.type = srcSpl[8].slice(0, 1);
item_props.url = e.firstElementChild.src;
item_list[item_list.length] = item_props;
});
const $wh_loot_container_items = $root.querySelector('#wh-loot-container-items');
const $wh_loot_container_chests = $root.querySelector('#wh-loot-container-chests');
let item_count = 0, chest_count = 0;
if ($wh_loot_container_items) $wh_loot_container_items.innerHTML = ``;
if ($wh_loot_container_chests) $wh_loot_container_chests.innerHTML = ``;
item_list.forEach(e => {
let path = '·';
if (e.x < player_position.x && e.y < player_position.y) path = '↙';
else if (e.x < player_position.x && e.y === player_position.y) path = '←';
else if (e.x < player_position.x && e.y > player_position.y) path = '↖';
else if (e.x === player_position.x && e.y > player_position.y) path = '↑';
else if (e.x > player_position.x && e.y > player_position.y) path = '↗';
else if (e.x > player_position.x && e.y === player_position.y) path = '→';
else if (e.x > player_position.x && e.y < player_position.y) path = '↘';
else if (e.x === player_position.x && e.y < player_position.y) path = '↓';
if (e.name === 'chests') {
chest_count++;
$wh_loot_container_chests.innerHTML += `${path}[${e.x},${e.y}] - ${chestTypeDict[e.type]}${lootTypeDict[e.name]}
`
} else {
item_count++;
$wh_loot_container_items.innerHTML += `${path}[${e.x},${e.y}] - ${e.name === 'keys' ? keyTypeDict[e.type] || '' : ''}${lootTypeDict[e.name] || e.name}
`
}
});
$root.querySelector('#wh-loot-item-count').innerText = `(${item_count})`;
if (item_count === 0) $wh_loot_container_items.innerText = `暂无`;
$root.querySelector('#wh-loot-chest-count').innerText = `(${chest_count})`;
if (chest_count === 0) $wh_loot_container_chests.innerText = `暂无`;
}
}, 1200);
}
}());