更新awards页面
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// ==UserScript==
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// @name Torn翻译
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// @namespace WOOH
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// @version 0.1.1113a
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// @version 0.1.1114a
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// @description UI翻译
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// @author Woohoo-[2687093] sabrina_devil[2696209]
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// @match https://www.torn.com/*
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@ -722,10 +722,11 @@
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'新的勋章将随着你的进步解锁。勋章将显示在个人资料上(展示是否够牌面)。',
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'You have': '你有 ',
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'merits': '技能点',
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'merit': '技能点',
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'medals': '勋章',
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'honors': '荣誉',
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'Available Merits:': '可用技能点: ',
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'Merits Used:': ' 已用技能点: ',//
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'Available Merits:': '可用技能点:',
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'Merits Used:': '已用技能点:',
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"to spend on anything you would like on\nthe list below.\nYou've earned these merits by attaining":
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' 可用于升级以下列表中的任意技能。这些技能点是通过 ',
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'and': ' 和 ',
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@ -736,12 +737,113 @@
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'Progress':'升级进程',
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'Expand All':'展开所有',
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'Latest':'最新获得',
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'Defaults':'默认荣誉条',
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'Attacking':'攻击',
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'Camo':'迷彩',
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'Weapons':'武器',
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'Education':'教育',
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'Crimes':'犯罪',
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'Drugs':'药章',
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'Jail & Hospital':'监狱与医院',
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'Travel':'旅行',
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'Gym':'锻炼',
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'Level':'等级',
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'Competitions':'节日活动',
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'Money':'金钱',
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'Items':'物品',
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'Commitment':'',
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'Casino':'赌场',
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'Missions':'任务',
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'Misc':'杂项',
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'General':'一般',
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// 'Attacking':'',
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// 'Crimes':'',
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'Rank':'阶级',
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// 'Level':'',
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'Networth':'身价',
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'Nerve Bar':'犯罪N上限',
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'Critical Hit Rate':'暴击率',
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'Life Points':'血量',
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'Crime Experience':'犯罪经验',
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'Education Length':'教育时长',
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'Awareness':'感知能力',
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'Bank Interest':'银行利润',
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'Masterful Looting':'大师掠夺',
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'Stealth':'隐身',
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'Hospitalizing':'送医时长',
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'Addiction Mitigation':'毒瘾缓解',
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'Employee Effectiveness':'员工效率',
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'Brawn':'臂力',
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'Protection':'保护',
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'Sharpness':'敏锐',
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'Evasion':'回避',
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'Heavy Artillery Mastery':'重炮精通 (Heavy Artillery)',
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'Machine Gun Mastery':'机枪精通 (Machine Gun)',
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'Rifle Mastery':'步枪精通',
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'SMG Mastery':'冲锋枪精通',
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'Shotgun Mastery':'霰弹枪精通',
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'Pistol Mastery':'手枪精通',
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'Club Mastery':'冲击武器精通 (Clubbing)',
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'Piercing Mastery':'穿刺武器精通',
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'Slashing Mastery':'切割武器精通',
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'Mechanical Mastery':'机械武器精通',
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'Temporary Mastery':'临时武器精通',
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'Increases maximum nerve bar by 1 point': '增加 1 点犯罪N上限',
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'Increases critical hit rate by 0.5%':'提高 0.5% 暴击率',
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'Increases maximum life by 5%':'提高 5% 血量上限',
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'Increases crime success rate':'提高犯罪成功率',
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'Decreases education course length by 2%':'降低教育课程 2% 时长',
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'Increases frequency of items found in the city':'增加城市中发现物品的频率',
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'Increases bank interest by 5%':'提高 5% 银行利息',
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'Increases money gained from mugging by 5%':'提高 5% 抢劫获得的金钱',
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'Increases ability to stealth attacks':'提高攻击后匿名的能力',
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'Increases hospitalization time by 5%':'提高被送往医院玩家 5% 的住院时长',
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'Reduces the negative effects of addiction by 2%':'降低 2% 毒瘾负面效果',
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'Increases employee effectiveness by +1':'增加 +1 员工效率',
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'Gives a passive bonus to strength of 3%':'获得力量 3% 被动增益',
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'Gives a passive bonus to defense of 3%':'获得防御 3% 被动增益',
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'Gives a passive bonus to speed of 3%':'获得速度 3% 被动增益',
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'Gives a passive bonus to dexterity of 3%':'获得敏捷 3% 被动增益',
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'Increases proficiency with heavy artillery':'提高重炮精通',
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'Increases proficiency with machine guns':'提高机枪精通',
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'Increases proficiency with rifles':'提高步枪精通',
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'Increases proficiency with submachine guns':'提高冲锋枪精通',
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'Increases proficiency with shotguns':'提高霰弹枪精通',
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'Increases proficiency with pistols':'提高手枪精通',
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'Increases proficiency with clubbing weapons':'提高冲击武器精通',
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'Increases proficiency with piercing weapons':'提高穿刺武器精通',
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'Increases proficiency with slashing weapons':'提高切割武器精通',
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'Increases proficiency with mechanical devices':'提高切割武器精通',
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'Increases proficiency with temporary weapons':'提高临时武器精通',
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'Increases damage and accuracy of heavy artillery weapons':'提高重炮伤害与命中',
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'Increases damage and accuracy of machine gun weapons':'提高机枪伤害与命中',
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'Increases damage and accuracy of rifle weapons':'提高步枪伤害与命中',
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'Increases damage and accuracy of submachine gun weapons':'提高冲锋枪伤害与命中',
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'Increases damage and accuracy of shotgun weapons':'提高霰弹枪伤害与命中',
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'Increases damage and accuracy of pistol weapons':'提高手枪伤害与命中',
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'Increases damage and accuracy of axe & clubbing weapons':'提高斧头和冲击武器的伤害与命中',
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'Increases damage and accuracy of piercing weapons':'提高穿刺武器的伤害与命中',
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'Increases damage and accuracy of slashing weapons':'提高切割武器的伤害与命中',
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'Increases damage and accuracy of mechanical devices':'提高机械武器的伤害与命中',
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'Increases damage and accuracy of temporary weapons':'提高临时武器的伤害与命中',
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'Are you sure you want to spend':'确定要花费 ',
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'on\nyour Awareness upgrade?\nThis upgrade will increase the amount of items you can find in the city, however it will not necessarily increase their quality.':
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' 在感知能力升级上?该升级会增加你在城市中能找到的物品数量,但不一定能提高它们的质量。',
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'- Increases maximum nerve bar by 1 point':
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'- 增加 1 点犯罪N上限',
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'on':'在',
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'upgrade?':'升级上吗?',
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'You have upgraded this merit upgrade to the maximum already.':
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'你已将该升级升满。',
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'This upgrade will give you one extra nerve point on your maximum nerve.':
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'该升级会增加 1 犯罪N上限。',
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"This upgrade will give you an extra 0.5% chance at getting a critical hit during attacks. Critical hits are blows made on an opponent's head, throat or heart during an attack.":
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'这个升级将使你在攻击时有额外的 0.5% 几率获得暴击。暴击是指在攻击过程中击中对手的头部、喉咙或心脏。',
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"This upgrade will increase your maximum life by 5%. This upgrade works great with your defense and might keep you going a little longer during attacks.":
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'这个升级将使你的最大生命值增加 5%。这个升级对你的战斗有很大作用,可能会让你在攻击中坚持更久。',
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"This upgrade will give you a continuous boost of 3% (per upgrade) to the effect of your crime experience resulting in increased success rates.":
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'',// todo
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"This upgrade will decrease the amount of days you have to wait to complete an education course. This upgrade will start working on the next education course you start.":
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'这项升级将减少你完成教育课程所需的等待天数。这项升级将在你开始的下一个教育课程中开始生效。',
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'This upgrade will increase the amount of items you can find in the city, however it will not necessarily increase their quality.':
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'该升级会增加你在城市中能找到的物品数量,但不一定能提高它们的质量。',
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};
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/**
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@ -1646,22 +1748,46 @@
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});
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// 技能点短描述
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$('ul#merits-list span.desc span[class^="t-"]').each((i,e)=>{
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const slash = $(e).attr('class') === 't-show' ? '- ' : '';
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const isShow = $(e).attr('class') === 't-show';
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// const slash = $(e).attr('class') === 't-show' ? '- ' : '';
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const isShow = $(e).attr('class') === 't-hide';
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const key = isShow?$(e).text().slice(2):$(e).text();
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if (awDict[key])
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$(e).text((isShow?'- ':'')+awDict[key]);
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});
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// 技能点展开详细描述与确认
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$('ul#merits-list div.msg').contents().each((i,e)=>{
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// x merit(s)
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if (e.nodeType === 1){
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const spl=$(e).text().split(' ');
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if (awDict[spl[1]])
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$(e).text(spl[0]+' '+awDict[spl[1]]);
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}
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// 文字片段
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else if (e.nodeType === 3){
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if(awDict[e.nodeValue.trim()])
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if (awDict[e.nodeValue.trim()]) {
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e.nodeValue = awDict[e.nodeValue.trim()];
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return;
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}
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const spl=e.nodeValue.trim().split('\n');
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// 未升级完成
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if(spl.length === 3) {
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const upgradeName = spl[1].slice(5,-9);
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const on=spl[0];
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const upgrade=spl[1].slice(-8);
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const desc=spl[2];
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if (awDict[on] && awDict[upgrade] && awDict[upgradeName] && awDict[desc])
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e.nodeValue = ' ' + awDict[on] + awDict[upgradeName] +
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awDict[upgrade] + awDict[desc];
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}
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// 升级完成
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else if(spl.length===1){
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const upgraded=e.nodeValue.trim().slice(0,60);
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const desc=e.nodeValue.trim().slice(61);
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if (awDict[upgraded])
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e.nodeValue=awDict[upgraded];
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if (awDict[desc])
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e.nodeValue+=awDict[desc];
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}
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}
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});
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};
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