添加:修改了点击4条的行为:分别对应锻炼、犯罪、物品(加成物品)、物品(医疗)
修复:光速跑路无法关闭的错误现已修复
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@ -4829,12 +4829,50 @@ display:none;
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if (href.contains(/loader\.php\?sid=attack/)) {
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if (href.contains(/loader\.php\?sid=attack/)) {
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let stop_reload = false;
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let stop_reload = false;
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const {quickAttIndex, quickFinishAtt, attReload} = getWhSettingObj();
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const {quickAttIndex, quickFinishAtt, attReload} = getWhSettingObj();
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let cssRules = null;
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// 自刷新
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let audio_played_flag;
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if (attReload !== 6 && stop_reload !== true) {
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const selector_device_map = {
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'pc': '#defender div[class^="modal___"]',
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'mobile': '#attacker div[class^="modal___"]',
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'tablet': '',
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};
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const selector = selector_device_map[device];
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elementReady(selector).then(elem => {
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if (!elem.querySelector('button')) {
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if (getWhSettingObj().attReload === 0 && stop_reload !== true) {
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window.location.reload();
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} else {
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let reload_flag;
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const timeout = getWhSettingObj().attReload * 1000 + getRandomInt(-500, 500);
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log(`[WH] ${timeout / 1000}s 后自动刷新`);
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window.setInterval(() => {
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if (reload_flag === undefined) {
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reload_flag = true;
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} else if (stop_reload !== true) {
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window.location.reload();
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}
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}, timeout);
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}
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} else if (audio_played_flag === undefined) {
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audio_played_flag = true;
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let play_time = 0;
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const audio_play_id = window.setInterval(() => {
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const $audio = document.createElement('audio');
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$audio.src = 'https://www.torn.com/js/chat/sounds/Warble_1.mp3';
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$audio.play().then();
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play_time++;
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if (play_time === 3) clearInterval(audio_play_id);
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}, 600);
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}
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});
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}
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// 光速拔刀
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// 光速拔刀
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if (quickAttIndex !== 6) {
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if (quickAttIndex !== 6) {
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// const selectedId = ['weapon_main', 'weapon_second', 'weapon_melee', 'weapon_temp', 'weapon_fists', 'weapon_boots']
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// const selectedId = ['weapon_main', 'weapon_second', 'weapon_melee', 'weapon_temp', 'weapon_fists', 'weapon_boots']
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// [getWhSettingObj().quickAttIndex];
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// [getWhSettingObj().quickAttIndex];
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elementReady('div[class^="modal___"] button').then(btn => {
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const btn = await elementReady('div[class^="modal___"] button');//.then(btn => {
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if (!(btn.innerText.toLowerCase().includes('start fight') || btn.innerText.toLowerCase().includes('join'))) return;
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if (!(btn.innerText.toLowerCase().includes('start fight') || btn.innerText.toLowerCase().includes('join'))) return;
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// 判断是否存在脚踢
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// 判断是否存在脚踢
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const hasKick = !!document.querySelector('#weapon_boots');
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const hasKick = !!document.querySelector('#weapon_boots');
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@ -4897,7 +4935,7 @@ display:none;
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// 判断有没有脚踢
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// 判断有没有脚踢
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if (hasKick) {
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if (hasKick) {
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// 根据选择的武器调整
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// 根据选择的武器调整
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switch (getWhSettingObj().quickAttIndex) {
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switch (getWhSettingObj()['quickAttIndex']) {
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case 1: { // weapon_second
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case 1: { // weapon_second
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css_top = '76px';
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css_top = '76px';
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break;
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break;
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@ -4972,7 +5010,7 @@ display:none;
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}
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}
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}
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}
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// 自动开打
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// 自动开打
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if (getWhSettingObj().autoStartFinish === true) {
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if (getWhSettingObj()['autoStartFinish'] === true) {
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if (btn.innerText.includes('(')) {
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if (btn.innerText.includes('(')) {
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let interval_id = window.setInterval(() => {
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let interval_id = window.setInterval(() => {
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if (!btn) {
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if (!btn) {
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@ -4988,7 +5026,7 @@ display:none;
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btn.click();
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btn.click();
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}
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}
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}
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}
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});
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// });
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// const CUR_DISABLED = true;
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// const CUR_DISABLED = true;
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// if (!CUR_DISABLED) {
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// if (!CUR_DISABLED) {
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// const original_fetch = window.fetch;
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// const original_fetch = window.fetch;
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@ -5028,44 +5066,6 @@ display:none;
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} else {
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} else {
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document.body.classList.remove('wh-move-btn');
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document.body.classList.remove('wh-move-btn');
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}
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}
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// 自刷新
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let audio_played_flag;
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if (attReload !== 6 && stop_reload !== true) {
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const selector_device_map = {
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'pc': '#defender div[class^="modal___"]',
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'mobile': '#attacker div[class^="modal___"]',
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'tablet': '',
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};
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const selector = selector_device_map[device];
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elementReady(selector).then(elem => {
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if (!elem.querySelector('button')) {
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if (getWhSettingObj().attReload === 0 && stop_reload !== true) {
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window.location.reload();
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} else {
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let reload_flag;
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const timeout = getWhSettingObj().attReload * 1000 + getRandomInt(-500, 500);
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log(`[WH] ${timeout / 1000}s 后自动刷新`);
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window.setInterval(() => {
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if (reload_flag === undefined) {
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reload_flag = true;
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} else if (stop_reload !== true) {
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window.location.reload();
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}
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}, timeout);
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}
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} else if (audio_played_flag === undefined) {
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audio_played_flag = true;
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let play_time = 0;
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const audio_play_id = window.setInterval(() => {
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const $audio = document.createElement('audio');
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$audio.src = 'https://www.torn.com/js/chat/sounds/Warble_1.mp3';
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$audio.play().then();
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play_time++;
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if (play_time === 3) clearInterval(audio_play_id);
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}, 600);
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}
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});
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}
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return;
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return;
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}
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}
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