修复了小镇提示的部分bug
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parent
dcefc6b164
commit
57894c2a42
@ -1,8 +1,8 @@
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// ==UserScript==
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// ==UserScript==
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// @lastmodified 202112232309
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// @lastmodified 202112241544
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// @name Torn翻译
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// @name Torn翻译
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// @namespace WOOH
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// @namespace WOOH
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// @version 0.1.1223a
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// @version 0.1.1224a
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// @description Torn UI翻译
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// @description Torn UI翻译
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// @author Woohoo-[2687093] sabrina_devil[2696209]
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// @author Woohoo-[2687093] sabrina_devil[2696209]
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// @match https://www.torn.com/*
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// @match https://www.torn.com/*
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@ -23,6 +23,11 @@
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todo: true,
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todo: true,
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cont: `baza npc商店 imarket及imarket搜索结果`,
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cont: `baza npc商店 imarket及imarket搜索结果`,
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},
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},
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{
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ver: '0.1.1224a',
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date: '20211224',
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cont: `修复了小镇提示的部分bug`,
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},
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{
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{
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ver: '0.1.1223a',
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ver: '0.1.1223a',
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date: '20211223',
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date: '20211223',
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@ -5473,19 +5478,24 @@ margin: 0 0 3px;
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const chestTypeColorDict = {'1': 'gold', '2': 'silver', '3': 'sandybrown',};
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const chestTypeColorDict = {'1': 'gold', '2': 'silver', '3': 'sandybrown',};
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const lootTypeDict = {'chests': '钥匙箱', 'gifts': '礼物', 'combinationChest': '密码箱', 'keys': '钥匙',};
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const lootTypeDict = {'chests': '钥匙箱', 'gifts': '礼物', 'combinationChest': '密码箱', 'keys': '钥匙',};
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const keyTypeDict = {'b': '铜', 's': '银', 'g': '金',};
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const keyTypeDict = {'b': '铜', 's': '银', 'g': '金',};
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const dropHist = localStorage.getItem('wh-loot-store')
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let dropHist = localStorage.getItem('wh-loot-store')
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? JSON.parse(localStorage.getItem('wh-loot-store'))
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? JSON.parse(localStorage.getItem('wh-loot-store'))
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: {};
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: {};
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const alertSettings = localStorage.getItem('wh-loot-setting')
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const alertSettings = localStorage.getItem('wh-loot-setting')
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? JSON.parse(localStorage.getItem('wh-loot-setting'))
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? JSON.parse(localStorage.getItem('wh-loot-setting'))
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: {blink: 'y', sound: 'y'};
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: {blink: 'y', sound: 'y', chest: 'y'};
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let onClickBind = false;
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let $ct_wrap;
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const getDOMOb = new MutationObserver(() => {
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const intervalID = window.setInterval(() => {
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$ct_wrap = $root.querySelector('#ct-wrap');
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const $city_wrapper = $root.querySelector('#ct-wrap');
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if ($ct_wrap) {
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if ($city_wrapper) {
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getDOMOb.disconnect();
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const $ct_title = $city_wrapper.querySelector('.status-title');
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ob.observe($ct_wrap, {childList: true, subtree: true});
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const $pos = $city_wrapper.querySelector('.map-title span[class^="position___"]') || $city_wrapper.querySelector('.status-title span[class^="position___"]');
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}
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});
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const ob = new MutationObserver(() => {
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// if ($ct_wrap) {
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const $ct_title = $ct_wrap.querySelector('.status-title');
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const $pos = $ct_wrap.querySelector('.map-title span[class^="position___"]') || $ct_wrap.querySelector('.status-title span[class^="position___"]');
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if (!$pos) return;
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if (!$pos) return;
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const $pos_spl = $pos.innerText.trim().split(',');
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const $pos_spl = $pos.innerText.trim().split(',');
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const player_position = {};
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const player_position = {};
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@ -5505,8 +5515,12 @@ margin: 0 0 3px;
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<div id="wh-loot-container-ex" class="cont-gray wh-hide">
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<div id="wh-loot-container-ex" class="cont-gray wh-hide">
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<div><input type="checkbox" id="wh-loot-setting-blink" ${alertSettings.blink === 'y' ? 'checked' : ''} /><label for="wh-loot-setting-blink">闪烁提示</label></div>
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<div><input type="checkbox" id="wh-loot-setting-blink" ${alertSettings.blink === 'y' ? 'checked' : ''} /><label for="wh-loot-setting-blink">闪烁提示</label></div>
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<div><input type="checkbox" id="wh-loot-setting-sound" ${alertSettings.sound === 'y' ? 'checked' : ''} /><label for="wh-loot-setting-sound">声音提示(不支持iOS)</label></div>
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<div><input type="checkbox" id="wh-loot-setting-sound" ${alertSettings.sound === 'y' ? 'checked' : ''} /><label for="wh-loot-setting-sound">声音提示(不支持iOS)</label></div>
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<div><input type="checkbox" id="wh-loot-setting-chest" ${alertSettings.chest === 'y' ? 'checked' : ''} /><label for="wh-loot-setting-chest">不记录需要钥匙的宝箱</label></div>
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<div>
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<div>
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<table><thead><tr><th colspan="5">历史记录</th></tr><tr><th>坐标</th><th>地图</th><th>类型</th><th>时间</th><th>获取</th></tr></thead><tbody></tbody></table>
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<div id="wh-hist-clear">
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<p><button>清空数据</button>- 如果长时间不清空数据会有奇怪的bug</p>
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</div>
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<table><thead><tr><th colspan="5">历史记录</th></tr><tr><th>坐标</th><th>地图</th><th>类型</th><th>发现</th><th>获取</th></tr></thead><tbody></tbody></table>
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</div>
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</div>
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</div>
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</div>
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<div id="wh-loot-btn" class="cont-gray"><button>设置</button></div>
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<div id="wh-loot-btn" class="cont-gray"><button>设置</button></div>
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@ -5539,7 +5553,7 @@ margin: 0 0 3px;
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100% {background: #f2f2f2}
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100% {background: #f2f2f2}
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}
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}
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</style>`;
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</style>`;
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$($city_wrapper).before(insert_html);
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$($ct_wrap).before(insert_html);
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$wh_loot_container = $root.querySelector('#wh-loot-container');
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$wh_loot_container = $root.querySelector('#wh-loot-container');
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}
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}
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const $audio = $wh_loot_container.querySelector('audio');
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const $audio = $wh_loot_container.querySelector('audio');
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@ -5547,13 +5561,20 @@ margin: 0 0 3px;
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alertSettings.blink = $blink.checked ? 'y' : 'n';
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alertSettings.blink = $blink.checked ? 'y' : 'n';
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const $sound = $wh_loot_container.querySelector('#wh-loot-setting-sound');
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const $sound = $wh_loot_container.querySelector('#wh-loot-setting-sound');
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alertSettings.sound = $sound.checked ? 'y' : 'n';
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alertSettings.sound = $sound.checked ? 'y' : 'n';
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const $chest = $wh_loot_container.querySelector('#wh-loot-setting-chest');
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alertSettings.chest = $chest.checked ? 'y' : 'n';
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const $ex = $wh_loot_container.querySelector('#wh-loot-container-ex');
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const $ex = $wh_loot_container.querySelector('#wh-loot-container-ex');
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const $btn = $wh_loot_container.querySelector('#wh-loot-btn button');
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const $btn = $wh_loot_container.querySelector('#wh-loot-btn button');
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const $clear_btn = $wh_loot_container.querySelector('#wh-hist-clear button');
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const $tbody = $wh_loot_container.querySelector('tbody');
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const $tbody = $wh_loot_container.querySelector('tbody');
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if (!onClickBind) $btn.onclick = (e) => {
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if ($btn.onclick === null) $btn.onclick = (e) => {
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e.target.innerText = e.target.innerText === '设置' ? '收起' : '设置';
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e.target.innerText = e.target.innerText === '设置' ? '收起' : '设置';
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$($ex).toggleClass('wh-hide');
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$($ex).toggleClass('wh-hide');
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onClickBind = true;
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e.target.blur();
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};
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if ($clear_btn.onclick === null) $clear_btn.onclick = (e) => {
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dropHist = {};
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$tbody.innerHTML = '';
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e.target.blur();
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e.target.blur();
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};
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};
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const nearby_arr = [];
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const nearby_arr = [];
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@ -5572,8 +5593,8 @@ margin: 0 0 3px;
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const $wh_loot_container_items = $wh_loot_container.querySelector('#wh-loot-container-items');
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const $wh_loot_container_items = $wh_loot_container.querySelector('#wh-loot-container-items');
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const $wh_loot_container_chests = $wh_loot_container.querySelector('#wh-loot-container-chests');
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const $wh_loot_container_chests = $wh_loot_container.querySelector('#wh-loot-container-chests');
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let item_count = 0, chest_count = 0;
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let item_count = 0, chest_count = 0;
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$wh_loot_container_items.innerHTML = ``;
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$wh_loot_container_items.innerHTML = '';
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$wh_loot_container_chests.innerHTML = ``;
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$wh_loot_container_chests.innerHTML = '';
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nearby_arr.forEach(nearby_item => {
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nearby_arr.forEach(nearby_item => {
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let path = '=';
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let path = '=';
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if (nearby_item.x < player_position.x && nearby_item.y < player_position.y) path = '↙';
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if (nearby_item.x < player_position.x && nearby_item.y < player_position.y) path = '↙';
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@ -5584,9 +5605,11 @@ margin: 0 0 3px;
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else if (nearby_item.x > player_position.x && nearby_item.y === player_position.y) path = '→';
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else if (nearby_item.x > player_position.x && nearby_item.y === player_position.y) path = '→';
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else if (nearby_item.x > player_position.x && nearby_item.y < player_position.y) path = '↘';
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else if (nearby_item.x > player_position.x && nearby_item.y < player_position.y) path = '↘';
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else if (nearby_item.x === player_position.x && nearby_item.y < player_position.y) path = '↓';
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else if (nearby_item.x === player_position.x && nearby_item.y < player_position.y) path = '↓';
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let isChest = false;
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let item_name;
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let item_name;
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if (nearby_item.name === 'chests') {
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if (nearby_item.name === 'chests') {
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chest_count++;
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chest_count++;
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isChest = true;
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item_name = chestTypeDict[nearby_item.type] + lootTypeDict[nearby_item.name];
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item_name = chestTypeDict[nearby_item.type] + lootTypeDict[nearby_item.name];
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$wh_loot_container_chests.innerHTML += `<span style="background-color: ${chestTypeColorDict[nearby_item.type] || 'silver'};">${path}[${nearby_item.x},${nearby_item.y}] ${item_name}<img src="${nearby_item.url}" /></span>`
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$wh_loot_container_chests.innerHTML += `<span style="background-color: ${chestTypeColorDict[nearby_item.type] || 'silver'};">${path}[${nearby_item.x},${nearby_item.y}] ${item_name}<img src="${nearby_item.url}" /></span>`
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} else {
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} else {
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@ -5594,16 +5617,18 @@ margin: 0 0 3px;
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item_name = (nearby_item.name === 'keys' ? keyTypeDict[nearby_item.type] || '' : '') + lootTypeDict[nearby_item.name] || nearby_item.name;
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item_name = (nearby_item.name === 'keys' ? keyTypeDict[nearby_item.type] || '' : '') + lootTypeDict[nearby_item.name] || nearby_item.name;
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$wh_loot_container_items.innerHTML += `<span>${path}[${nearby_item.x},${nearby_item.y}] ${item_name}<img src="${nearby_item.url}" /></span>`
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$wh_loot_container_items.innerHTML += `<span>${path}[${nearby_item.x},${nearby_item.y}] ${item_name}<img src="${nearby_item.url}" /></span>`
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}
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}
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// 确认地图坐标存在
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if ($ct_title) {
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if ($ct_title) {
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const now = new Date();
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const hist_key = `[${nearby_item.x},${nearby_item.y}]"${$ct_title.firstChild.nodeValue.trim()}"${item_name}`;
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const hist_key = `[${nearby_item.x},${nearby_item.y}]"${$ct_title.firstChild.nodeValue.trim()}"`;
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const el = dropHist[hist_key];
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const el = dropHist[hist_key];
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if (el) {
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if (el) {
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if (nearby_item.x === player_position.x && nearby_item.y === player_position.y && nearby_item.name !== ('chests' || 'combinationChest')) {
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if (path === '=' && (nearby_item.name === 'keys' || nearby_item.name === 'gifts')) {
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el.isPassed = true;
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el.isPassed = true;
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}
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}
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el.last = `${now.getFullYear()}-${now.getMonth()}-${now.getDay()} ${now.getHours()}:${now.getMinutes()}:${now.getSeconds()}`;
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} else {
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} else {
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// (() => {
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if (!(isChest && $chest.checked)) {
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const now = new Date();
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dropHist[hist_key] = {
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dropHist[hist_key] = {
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pos: `[${nearby_item.x},${nearby_item.y}]`,
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pos: `[${nearby_item.x},${nearby_item.y}]`,
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map: $ct_title.firstChild.nodeValue.trim(),
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map: $ct_title.firstChild.nodeValue.trim(),
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@ -5612,6 +5637,11 @@ margin: 0 0 3px;
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id: Object.keys(dropHist).length,
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id: Object.keys(dropHist).length,
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};
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};
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}
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}
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// else {
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// return;
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// }
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// })();
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}
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}
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}
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});
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});
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$wh_loot_container.querySelector('#wh-loot-item-count').innerText = `(${item_count})`;
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$wh_loot_container.querySelector('#wh-loot-item-count').innerText = `(${item_count})`;
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@ -5626,7 +5656,7 @@ margin: 0 0 3px;
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if (chest_count === 0) $wh_loot_container_chests.innerText = `暂无`;
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if (chest_count === 0) $wh_loot_container_chests.innerText = `暂无`;
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const history = Object.keys(dropHist).map(key => dropHist[key]).sort((a, b) => a.id - b.id);
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const history = Object.keys(dropHist).map(key => dropHist[key]).sort((a, b) => a.id - b.id);
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let table_html = ``;
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let table_html = '';
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history.forEach(e => {
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history.forEach(e => {
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table_html += `<tr><td>${e.pos}</td><td>${e.map}</td><td>${e.name}</td><td>${e.last}</td><td>${e.isPassed ? '已取得' : '不确定'}</td></tr>`;
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table_html += `<tr><td>${e.pos}</td><td>${e.map}</td><td>${e.name}</td><td>${e.last}</td><td>${e.isPassed ? '已取得' : '不确定'}</td></tr>`;
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});
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});
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localStorage.setItem('wh-loot-store', JSON.stringify(dropHist));
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localStorage.setItem('wh-loot-store', JSON.stringify(dropHist));
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localStorage.setItem('wh-loot-setting', JSON.stringify(alertSettings));
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localStorage.setItem('wh-loot-setting', JSON.stringify(alertSettings));
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}
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});
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}, 1200);
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getDOMOb.observe($root, {childList: true, subtree: true})
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return;
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return;
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}
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}
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