修复了圣诞小镇物品掉落名称不全的问题
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@ -1,8 +1,8 @@
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// ==UserScript==
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// ==UserScript==
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// @lastmodified 202112211252
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// @lastmodified 202112212145
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// @name Torn翻译
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// @name Torn翻译
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// @namespace WOOH
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// @namespace WOOH
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// @version 0.1.1221a
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// @version 0.1.1221b
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// @description Torn UI翻译
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// @description Torn UI翻译
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// @author Woohoo-[2687093] sabrina_devil[2696209]
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// @author Woohoo-[2687093] sabrina_devil[2696209]
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// @match https://www.torn.com/*
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// @match https://www.torn.com/*
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@ -23,6 +23,11 @@
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todo: true,
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todo: true,
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cont: `baza npc商店 imarket及imarket搜索结果`,
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cont: `baza npc商店 imarket及imarket搜索结果`,
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},
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},
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{
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ver: '0.1.1221b',
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date: '20211221',
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cont: `修复了圣诞小镇物品掉落名称不全的问题`,
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},
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{
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{
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ver: '0.1.1221a',
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ver: '0.1.1221a',
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date: '20211221',
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date: '20211221',
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@ -5450,7 +5455,8 @@ margin: 0 0 3px;
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// 宝箱检测
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// 宝箱检测
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const chestTypeDict = {'1': '金', '2': '银', '3': '铜',};
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const chestTypeDict = {'1': '金', '2': '银', '3': '铜',};
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const chestTypeColorDict = {'1': 'gold', '2': 'silver', '3': 'sandybrown',};
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const chestTypeColorDict = {'1': 'gold', '2': 'silver', '3': 'sandybrown',};
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const lootTypeDict = {'chests': '宝箱', 'gifts': '礼物箱',}
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const lootTypeDict = {'chests': '钥匙箱', 'gifts': '礼物', 'combinationChest': '密码箱', 'keys': '钥匙',};
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const keyTypeDict = {'b': '铜', 's': '银', 'g': '金',};
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const intervalID = window.setInterval(() => {
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const intervalID = window.setInterval(() => {
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const $city_wrapper = $root.querySelector('#ct-wrap');
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const $city_wrapper = $root.querySelector('#ct-wrap');
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if ($city_wrapper) {
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if ($city_wrapper) {
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@ -5475,6 +5481,7 @@ margin: 0 0 3px;
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}
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}
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let item_list = [];
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let item_list = [];
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const items = $root.querySelectorAll('div.grid-layer div.items-layer div.ct-item');
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const items = $root.querySelectorAll('div.grid-layer div.items-layer div.ct-item');
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// 附近的所有物品
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items.forEach(e => {
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items.forEach(e => {
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const item_props = {x: 0, y: 0, name: '', type: '', url: '',};
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const item_props = {x: 0, y: 0, name: '', type: '', url: '',};
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item_props.x = parseInt(e.style.left.replaceAll('px', '')) / 30;
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item_props.x = parseInt(e.style.left.replaceAll('px', '')) / 30;
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@ -5493,25 +5500,25 @@ margin: 0 0 3px;
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item_list.forEach(e => {
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item_list.forEach(e => {
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let path = '·';
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let path = '·';
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if (e.x < player_position.x && e.y < player_position.y) path = '↙';
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if (e.x < player_position.x && e.y < player_position.y) path = '↙';
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if (e.x < player_position.x && e.y === player_position.y) path = '←';
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else if (e.x < player_position.x && e.y === player_position.y) path = '←';
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if (e.x < player_position.x && e.y > player_position.y) path = '↖';
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else if (e.x < player_position.x && e.y > player_position.y) path = '↖';
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if (e.x === player_position.x && e.y > player_position.y) path = '↑';
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else if (e.x === player_position.x && e.y > player_position.y) path = '↑';
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if (e.x > player_position.x && e.y > player_position.y) path = '↗';
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else if (e.x > player_position.x && e.y > player_position.y) path = '↗';
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if (e.x > player_position.x && e.y === player_position.y) path = '→';
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else if (e.x > player_position.x && e.y === player_position.y) path = '→';
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if (e.x > player_position.x && e.y < player_position.y) path = '↘';
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else if (e.x > player_position.x && e.y < player_position.y) path = '↘';
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if (e.x === player_position.x && e.y < player_position.y) path = '↓';
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else if (e.x === player_position.x && e.y < player_position.y) path = '↓';
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if (e.name === 'chests') {
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if (e.name === 'chests') {
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chest_count++;
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chest_count++;
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$wh_loot_container_chests.innerHTML += `<span style="display: inline-block;background-color: ${chestTypeColorDict[e.type] || 'silver'};color: white;margin: 0 1em 0 0;border-radius: 4px;padding: 0.5em;">${path}[${e.x},${e.y}] - ${chestTypeDict[e.type]}${lootTypeDict[e.name]}<img src="${e.url}" style="height: 1em; width: 1em;"/></span>`
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$wh_loot_container_chests.innerHTML += `<span style="display: inline-block;background-color: ${chestTypeColorDict[e.type] || 'silver'};color: white;margin: 0 1em 0 0;border-radius: 4px;padding: 0.5em;">${path}[${e.x},${e.y}] - ${chestTypeDict[e.type]}${lootTypeDict[e.name]}<img src="${e.url}" style="height: 1em; width: 1em;"/></span>`
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} else {
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} else {
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item_count++;
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item_count++;
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$wh_loot_container_items.innerHTML += `<span style="display: inline-block;background-color: #2e8b57;color: white;margin: 0 1em 0 0;border-radius: 4px;padding: 0.5em;">${path}[${e.x},${e.y}] - ${lootTypeDict[e.name] || '?钥匙'}<img src="${e.url}" style="height: 1em; width: 1em;"/></span>`
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$wh_loot_container_items.innerHTML += `<span style="display: inline-block;background-color: #2e8b57;color: white;margin: 0 1em 0 0;border-radius: 4px;padding: 0.5em;">${path}[${e.x},${e.y}] - ${e.name === 'keys' ? keyTypeDict[e.type] || '' : ''}${lootTypeDict[e.name] || e.name}<img src="${e.url}" style="height: 1em; width: 1em;"/></span>`
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}
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}
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});
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});
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$root.querySelector('#wh-loot-item-count').innerText = `(${item_count})`;
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$root.querySelector('#wh-loot-item-count').innerText = `(${item_count})`;
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if (item_count === 0) $wh_loot_container_items.innerText = `暂未发现`;
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if (item_count === 0) $wh_loot_container_items.innerText = `暂无`;
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$root.querySelector('#wh-loot-chest-count').innerText = `(${chest_count})`;
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$root.querySelector('#wh-loot-chest-count').innerText = `(${chest_count})`;
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if (chest_count === 0) $wh_loot_container_chests.innerText = `暂未发现`;
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if (chest_count === 0) $wh_loot_container_chests.innerText = `暂无`;
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}
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}
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}, 1200);
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}, 1200);
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return;
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return;
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@ -1,7 +1,7 @@
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// ==UserScript==
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// ==UserScript==
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// @name Torn圣诞小镇掉落物品坐标显示
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// @name Torn圣诞小镇掉落物品坐标显示
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// @namespace WH
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// @namespace WH
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// @version 0.2
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// @version 0.2.1
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// @description 在地图界面上方显示附近的宝箱、物品、钥匙坐标,兼容手机APP Torn PDA及Alook
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// @description 在地图界面上方显示附近的宝箱、物品、钥匙坐标,兼容手机APP Torn PDA及Alook
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// @author Woohoo[2687093]
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// @author Woohoo[2687093]
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// @match https://www.torn.com/*
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// @match https://www.torn.com/*
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@ -21,7 +21,8 @@
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const $root = document.querySelector('#christmastownroot');
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const $root = document.querySelector('#christmastownroot');
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const chestTypeDict = {'1': '金', '2': '银', '3': '铜',};
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const chestTypeDict = {'1': '金', '2': '银', '3': '铜',};
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const chestTypeColorDict = {'1': 'gold', '2': 'silver', '3': 'sandybrown',};
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const chestTypeColorDict = {'1': 'gold', '2': 'silver', '3': 'sandybrown',};
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const lootTypeDict = {'chests': '宝箱', 'gifts': '礼物箱',}
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const lootTypeDict = {'chests': '钥匙箱', 'gifts': '礼物', 'combinationChest': '密码箱', 'keys': '钥匙',};
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const keyTypeDict = {'b': '铜', 's': '银', 'g': '金',};
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const intervalID = window.setInterval(() => {
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const intervalID = window.setInterval(() => {
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const $city_wrapper = $root.querySelector('#ct-wrap');
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const $city_wrapper = $root.querySelector('#ct-wrap');
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if ($city_wrapper) {
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if ($city_wrapper) {
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@ -46,6 +47,7 @@
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}
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}
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let item_list = [];
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let item_list = [];
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const items = $root.querySelectorAll('div.grid-layer div.items-layer div.ct-item');
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const items = $root.querySelectorAll('div.grid-layer div.items-layer div.ct-item');
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// 附近的所有物品
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items.forEach(e => {
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items.forEach(e => {
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const item_props = {x: 0, y: 0, name: '', type: '', url: '',};
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const item_props = {x: 0, y: 0, name: '', type: '', url: '',};
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item_props.x = parseInt(e.style.left.replaceAll('px', '')) / 30;
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item_props.x = parseInt(e.style.left.replaceAll('px', '')) / 30;
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@ -64,25 +66,25 @@
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item_list.forEach(e => {
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item_list.forEach(e => {
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let path = '·';
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let path = '·';
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if (e.x < player_position.x && e.y < player_position.y) path = '↙';
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if (e.x < player_position.x && e.y < player_position.y) path = '↙';
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if (e.x<player_position.x&&e.y===player_position.y) path='←';
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else if (e.x < player_position.x && e.y === player_position.y) path = '←';
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if (e.x<player_position.x&&e.y>player_position.y) path='↖';
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else if (e.x < player_position.x && e.y > player_position.y) path = '↖';
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if (e.x===player_position.x&&e.y>player_position.y) path='↑';
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else if (e.x === player_position.x && e.y > player_position.y) path = '↑';
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if (e.x>player_position.x&&e.y>player_position.y) path='↗';
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else if (e.x > player_position.x && e.y > player_position.y) path = '↗';
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if (e.x>player_position.x&&e.y===player_position.y) path='→';
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else if (e.x > player_position.x && e.y === player_position.y) path = '→';
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if (e.x>player_position.x&&e.y<player_position.y) path='↘';
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else if (e.x > player_position.x && e.y < player_position.y) path = '↘';
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if (e.x===player_position.x&&e.y<player_position.y) path='↓';
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else if (e.x === player_position.x && e.y < player_position.y) path = '↓';
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if (e.name === 'chests') {
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if (e.name === 'chests') {
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chest_count++;
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chest_count++;
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$wh_loot_container_chests.innerHTML += `<span style="display: inline-block;background-color: ${chestTypeColorDict[e.type] || 'silver'};color: white;margin: 0 1em 0 0;border-radius: 4px;padding: 0.5em;">${path}[${e.x},${e.y}] - ${chestTypeDict[e.type]}${lootTypeDict[e.name]}<img src="${e.url}" style="height: 1em; width: 1em;"/></span>`
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$wh_loot_container_chests.innerHTML += `<span style="display: inline-block;background-color: ${chestTypeColorDict[e.type] || 'silver'};color: white;margin: 0 1em 0 0;border-radius: 4px;padding: 0.5em;">${path}[${e.x},${e.y}] - ${chestTypeDict[e.type]}${lootTypeDict[e.name]}<img src="${e.url}" style="height: 1em; width: 1em;"/></span>`
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} else {
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} else {
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item_count++;
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item_count++;
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$wh_loot_container_items.innerHTML += `<span style="display: inline-block;background-color: #2e8b57;color: white;margin: 0 1em 0 0;border-radius: 4px;padding: 0.5em;">${path}[${e.x},${e.y}] - ${lootTypeDict[e.name] || '?钥匙'}<img src="${e.url}" style="height: 1em; width: 1em;"/></span>`
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$wh_loot_container_items.innerHTML += `<span style="display: inline-block;background-color: #2e8b57;color: white;margin: 0 1em 0 0;border-radius: 4px;padding: 0.5em;">${path}[${e.x},${e.y}] - ${e.name === 'keys' ? keyTypeDict[e.type] || '' : ''}${lootTypeDict[e.name] || e.name}<img src="${e.url}" style="height: 1em; width: 1em;"/></span>`
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}
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}
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});
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});
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$root.querySelector('#wh-loot-item-count').innerText = `(${item_count})`;
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$root.querySelector('#wh-loot-item-count').innerText = `(${item_count})`;
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if (item_count === 0) $wh_loot_container_items.innerText = `暂未发现`;
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if (item_count === 0) $wh_loot_container_items.innerText = `暂无`;
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$root.querySelector('#wh-loot-chest-count').innerText = `(${chest_count})`;
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$root.querySelector('#wh-loot-chest-count').innerText = `(${chest_count})`;
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if (chest_count === 0) $wh_loot_container_chests.innerText = `暂未发现`;
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if (chest_count === 0) $wh_loot_container_chests.innerText = `暂无`;
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}
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}
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}, 1200);
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}, 1200);
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}
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}
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